{
   "actors": [
      {
         "uid": "Person"
      },
      {
         "uid": "UIText",
         "plugin": "UIText"
      },
      {
         "uid": "UITextCenter",
         "plugin": "UIText"
      },

      {
         "uid": "UIChIntro"
      },
      {
         "uid": "UIChOverview"
      },
      {
         "uid": "UIChSetup"
      },
      {
         "uid": "UIChPresets"
      },
      {
         "uid": "UIChShape"
      },
      {
         "uid": "UIChVisuals"
      },
      {
         "uid": "UIChMovement"
      },

      {
         "uid": "Dildo1",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "Dildo2",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "Dildo3",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "Dildo4",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "Dildo5",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "Dildo6",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "Dildo7",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "Dildo8",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "Dildo9",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "Dildo10",
         "plugin": "DildoLanguage"
      },
      {
         "uid": "CustomDildo",
         "plugin": "DildoLanguage"
      }
   ],
   "chapters": [
      {
         "name": "Intro",
         "poseCount": 1
      },
      {
         "name": "Overview",
         "poseCount": 9
      },
      {
         "name": "Setup",
         "poseCount": 3
      },
      {
         "name": "Presets",
         "poseCount": 9
      },
      {
         "name": "Shape",
         "poseCount": 11
      },
      {
         "name": "Visuals",
         "poseCount": 37
      },
      {
         "name": "Movement",
         "poseCount": 45
      }
   ],

   "poses": {
      "Intro": [
         [ 0, 999, "bgNone", "pSitCrossLeg", "d1Show", "d1Default", "d2Hide", "d3Hide", "d4Hide", "d5Sky", "d6Hide", "d7Hide", "d8Hide", "d9Hide", "d10Hide", "d3678NoPhysics" ],
         [ 0, "ti1" ]
      ],
      "Overview": [
         [ 0, 999, "tNoCenter", "bgNone", "d1Show", "d9Hide", "d10Hide" ],
         [ 0, "to1", "pSitCrossLeg", "d1Default", "d1XrayDefault", "d2Hide", "d3Hide", "d4Hide", "d5Sky", "d6Hide", "d7Hide", "d8Hide" ],
         [ 1, "to2", "pSitCrossLeg", "d1Large", "d2Hide", "d3Hide", "d4Hide", "d5SkyClose", "d6Hide", "d7Hide", "d8Hide" ],
         [ 2, "to3", "pSitCrossLeg", "d1LargeFloppy", "d2Hide", "d3Hide", "d4Hide", "d5Chest", "d5Default", "d6Hide", "d7Hide", "d8Hide" ],
         [ 3, "to4", "pSitCrossLeg2", "d1LargeFloppy", "d2Hide", "d3Hide", "d4Hide", "d5Chest", "d5ChestTickle", "d6Hide", "d7Hide", "d8Hide" ],
         [ 4, "to5", "pSitCrossLeg", "d1Default", "d2Show", "d3Show", "d4Show", "d5SkyClose", "d6Hide", "d7Hide", "d8Hide" ],
         [ 5, "to6", "pSitCrossLeg", "d1Large", "d2Hide", "d3Hide", "d4Hide", "d5Sky", "d6Default", "d7Default", "d8Default" ],
         [ 6, "to7", "pSitCrossLeg", "d1Alt", "d2Hide", "d3Hide", "d4Hide", "d5Sky", "d6Alt", "d7Alt", "d8Alt" ],
         [ 7, "to8", "pSitCrossLeg", "d1Default", "d2Hide", "d3Hide", "d4Hide", "d5Sky", "d6Hide", "d7Hide", "d8Hide" ],
         [ 8, "to9", "pSitCrossLeg", "d1Default", "d2Hide", "d3Hide", "d4Hide", "d5Sky", "d6Hide", "d7Hide", "d8Hide" ]
      ],
      "Setup": [
         [ 0, 999, "tNoCenter", "d1Show", "d1Default", "d1XrayDefault", "d2Hide", "d3Hide", "d4Hide", "d5Sky", "d6Hide", "d7Hide", "d8Hide", "d9Hide", "d10Hide", "d3678NoPhysics" ],
         [ 0, "ts1", "pSitCrossLeg" ],
         [ 1, "ts2", "pSitCrossLeg" ],
         [ 2, "ts3", "bgNone", "pShowCustomDildo" ]
      ],
      "Presets": [
         [ 0, 999, "tNoCenter", "d1Show", "d1Default", "d1XrayDefault", "d2Hide", "d4Hide", "d5Sky", "d6Hide", "d7Hide", "d8Hide", "d9Hide", "d10Hide", "d3678NoPhysics" ],
         [ 0, "tp1", "pSitCrossLeg", "d3Hide" ],
         [ 1, "tp2", "pSitCrossLeg", "d3Hide" ],
         [ 2, "tp3", "pSitCrossLeg", "d3Hide" ],
         [ 3, "tp4", "pSitCrossLeg", "d3Hide" ],
         [ 4, "tp5", "pSitCrossLeg", "d3Hide" ],
         [ 5, "tp6", "pSitCrossLeg", "d3Hide" ],
         [ 6, "tp7", "pShowTwoDildos", "d3Example1" ],
         [ 7, "tp8", "pShowTwoDildos", "d3Example2" ],
         [ 8, "tp9", "pShowTwoDildos", "d3Example1" ]
      ],
      "Shape": [
         [ 0, 999, "tNoCenter", "d2Hide", "d3Hide", "d4Hide", "d5Sky", "d6Hide", "d7Hide", "d8Hide", "d9Hide", "d10Hide", "d3678NoPhysics" ],
         [ 0, "th1", "pShapeDemo", "nolerp", "d1ShapeDemo", "d1XrayDefault" ],
         [ 1, "th2", "pShapeDemo", "d1ShapeDemoLarge" ],
         [ 2, "th3", "pShapeDemo", "d1ShapeDemoLong" ],
         [ 3, "th4", "pShapeDemo", "d1ShapeDemoGirthy" ],
         [ 4, "th5", "pShapeDemo", "nolerp", "d1ShapeDemoOversize" ],
         [ 5, "th6", "pShapeDemo", "d1ShapeDemoOversize" ],
         [ 6, "th7", "pShapeDemo", "d1ShapeDemoLong" ],
         [ 7, "th8", "pShapeDemo", "d1ShapeDemoBend1" ],
         [ 8, "th9", "pShapeDemo", "d1ShapeDemoBend1" ],
         [ 9, "th10", "pShapeDemo", "d1ShapeDemoBendMorph" ],
         [ 10, "th11", "pShapeDemoMouthOpen", "d1ShapeDemoShapeMorph" ]
      ],
      "Visuals": [
         [ 0, 999, "tNoCenter", "d5Sky", "d6Hide", "d7Hide", "d8Hide", "d3678NoPhysics" ],
         [ 0, 32, "d9Hide", "d10Hide" ],
         [ 0, "tv1", "pShapeDemo", "nolerp", "d1ShapeDemo", "d1XrayDefault", "d2Hide", "d3Hide", "d4Hide" ],
         [ 1, "tv2", "pSitCrossLeg", "d1Show", "d1Default", "d2Hide", "d3Hide", "d4Hide" ],
         [ 2, "tv3", "pSitCrossLeg", "d1Show", "d1Default", "d2Hide", "d3Hide", "d4Hide" ],
         [ 3, "tv4", "pSitCrossLeg", "d1Default", "d2Hide", "d3Hide", "d4Hide" ],
         [ 4, "tv5", "pSitCrossLeg", "d1Default", "d2Show", "d3Show", "d4Show" ],
         [ 5, "tv6", "pSitCrossLeg", "d1Default", "d2Show", "d3Show", "d4Show" ],
         [ 6, "tv7", "pSitCrossLeg", "d1Base", "d2Base", "d3Base", "d4Base" ],
         [ 7, "tv8", "pSitCrossLeg", "d1Base", "d2Base", "d3Base", "d4Base" ],
         [ 8, "tv9", "pSitCrossLeg", "d1Gradients", "d2Gradients", "d3Gradients", "d4Gradients" ],
         [ 9, "tv10", "pSitCrossLeg", "d1Gradients", "d2Gradients", "d3Gradients", "d4Gradients" ],
         [ 10, "tv11", "pSitCrossLeg", "d1Gradients", "d2Gradients", "d3Details", "d4Gradients" ],
         [ 11, "tv12", "bgNone", "pSitCrossLeg", "d1Gradients", "d2Gradients", "d3Details", "d4Gradients" ],
         [ 12, "tv13", "pSitCrossLeg", "d1Gradients", "d2Gradients", "d3Details", "d4Features1" ],
         [ 13, "tv14", "pSitCrossLeg", "d1Gradients", "d2Gradients", "d3Details", "d4Features2" ],
         [ 14, "tv15", "pSitCrossLeg", "d1Diffuse1", "d2Hide", "d3Hide", "d4Hide" ],
         [ 15, "tv16", "pSitCrossLeg", "d1MetallicRoughness", "d2Hide", "d3Hide", "d4Hide" ],
         [ 16, "tv17", "pSitCrossLeg", "d1Normal", "d2Hide", "d3Hide", "d4Hide" ],
         [ 17, "tv18", "pSitCrossLeg", "d1Normal", "d2Hide", "d3Hide", "d4Hide" ],
         [ 18, "tv19", "bgNone", "pDoze1", "d1Texture", "d2Hide", "d3Hide", "d4Hide" ],
         [ 19, "tv20", "pDoze1", "d1Diffuse1", "d2Hide", "d3Hide", "d4Hide" ],
         [ 20, "tv21", "pDoze1", "d1Diffuse1", "d2Hide", "d3Hide", "d4Hide" ],
         [ 21, "tv22", "pDoze1", "d1Diffuse1", "d2Hide", "d3Hide", "d4Hide" ],
         [ 22, "tv23", "pDoze1", "d1Diffuse1", "d2Hide", "d3Hide", "d4Hide" ],
         [ 23, "tv24", "pDoze1", "d1Diffuse3", "d2Hide", "d3Hide", "d4Hide" ],
         [ 24, "tv25", "pDoze1", "d1Diffuse3c", "d2Hide", "d3Hide", "d4Hide" ],
         [ 25, "tv26", "pDoze1", "d1Diffuse2", "d2Hide", "d3Hide", "d4Hide" ],
         [ 26, "tv27", "pDoze1", "d1Normal", "d2Hide", "d3Hide", "d4Hide" ],
         [ 27, "tv28", "pDoze1", "d1Microbumps1", "d2Hide", "d3Hide", "d4Hide" ],
         [ 28, "tv29", "pDoze1", "d1Microbumps2", "d2Hide", "d3Hide", "d4Hide" ],
         [ 29, "tv30", "pDoze2", "d1Roughness", "d2Hide", "d3Hide", "d4Hide" ],
         [ 30, "tv31", "pDoze2", "d1Roughness", "d2Hide", "d3Hide", "d4Hide" ],
         [ 31, "tv32", "pDoze2", "d1Roughness", "d2Hide", "d3Hide", "d4Hide" ],
         [ 32, "tv33", "pDoze2", "d1MetallicRoughness", "d2Hide", "d3Hide", "d4Hide" ],
         [ 33, "tv34", "pDoze2", "d1MetallicRoughness", "d2Hide", "d3Hide", "d4Hide", "d9Hide", "d10Hide" ],
         [ 34, "tv35", "pDoze2", "d1MetallicRoughness", "d2Hide", "d3Hide", "d4Hide", "d9Show", "d10Hide" ],
         [ 35, "tv36", "pDoze2", "d1MetallicRoughness", "d2Hide", "d3Hide", "d4Hide", "d9Show", "d10Hide" ],
         [ 36, "tv37", "pDoze2", "d1MetallicRoughness", "d2Hide", "d3Hide", "d4Hide", "d9Show", "d10Show" ]
      ],
      "Movement": [
         [ 0, 999, "d2Hide", "d3Hide", "d9Hide", "d10Hide" ],
         [ 0, 30, "d4Hide", "d5Sky" ],
         [ 0, "tm1", "tNoCenter", "bgNone", "pSitCrossLeg", "d1Show", "d1Default", "d1XrayDefault", "d6Hide", "d7Hide", "d8Hide", "d3678NoPhysics" ],
         [ 1, "tm2", "tNoCenter", "bgNone", "pSitCrossLeg", "d1Show", "d1Default", "d6Hide", "d7Hide", "d8Hide", "d3678NoPhysics" ],
         [ 2, "tm3", "tNoCenter", "pSitCrossLeg", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d3678NoPhysics" ],
         [ 3, "tm4", "tNoCenter", "pSitSide1", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovConstant", "d678Physics" ],
         [ 4, "tm5", "tNoCenter", "pSitSide1", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovBase", "d678Physics" ],
         [ 5, "tm6", "tNoCenter", "pSitSide1", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovBaseOffset", "d678Physics" ],
         [ 6, "tm7", "tNoCenter", "pSitSide1", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovPushPull", "d678Physics" ],
         [ 7, "tm8", "tNoCenter", "pSitSide1", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovWait", "d678Physics" ],
         [ 8, "tm9", "tNoCenter", "pSitSide2", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovWait", "d678Physics" ],
         [ 9, "tm10", "tNoCenter", "pSitSide2", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovPhase", "d678Physics" ],
         [ 10, "tm11", "tNoCenter", "pSitSide2", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovDirection", "d678Physics" ],
         [ 11, "tm12", "tNoCenter", "pSitSide2", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovMorph", "d678Physics" ],
         [ 12, "tm13", "tNoCenter", "pSitSide2", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovMorphNomove", "d678Physics" ],
         [ 13, "tm14", "tNoCenter", "bgNone", "pSitSide3", "d1Movement", "d6Movement", "d7Movement", "d8Movement", "d1678MovConstant", "d678Physics" ],
         [ 14, "tm14a", "tNoCenter", "bgNone", "pSitSide3", "d1Movement", "d6Movement", "d7Fluids", "d8Movement", "d1678MovConstant", "d678Physics" ],
         [ 15, "tm14b", "tNoCenter", "bgNone", "pSitSide3", "d1Movement", "d6Fluids", "d7Fluids", "d8Movement", "d1678MovConstant", "d678Physics" ],
         [ 16, "tm14c", "tNoCenter", "bgNone", "pSitSide3", "d1Fluids", "d6Fluids", "d7Fluids", "d8Movement", "d1678MovConstant", "d678Physics" ],
         [ 17, "tm14d", "tNoCenter", "bgNone", "pSitSide3", "d1Fluids", "d6Fluids", "d7Fluids", "d8Movement", "d1678MovConstant", "d678Physics" ],
         [ 18, "tm14e", "tNoCenter", "bgNone", "pSitSide3", "d1Fluids", "d6Fluids", "d7Fluids", "d8Movement", "d1678MovConstant", "d678Physics" ],
         [ 19, "tm15", "tNoCenter", "bgNone", "pSitSide3", "d1Bed", "d6Hide", "d7Hide", "d8Hide", "d678NoPhysics" ],
         [ 20, "tm16", "tNoCenter", "bgNone", "pSitSide3", "nolerp", "d1BedTease", "d6Hide", "d7Hide", "d8Hide" ],
         [ 21, "tmAction", "bgNone", "pLieSide", "nolerp", "d1VaginalTease", "d6Hide", "d7Hide", "d8Hide" ],
         [ 22, "tmAction", "bgNone", "pLieSide", "nolerp", "d1Vaginal", "d6Hide", "d7Hide", "d8Hide" ],
         [ 23, "tm17", "tNoCenter", "bgNone", "pLieSide", "nolerp", "d1VaginalTease", "d6Hide", "d7Hide", "d8Hide" ],
         [ 24, "tm18", "tNoCenter", "pLieSide", "nolerp", "d1Vaginal", "d1XrayDefault", "d6Hide", "d7Hide", "d8Hide" ],
         [ 25, "tm19", "tNoCenter", "pLieSide", "nolerp", "d1Vaginal", "d1XrayDefault", "d6Hide", "d7Hide", "d8Hide" ],
         [ 26, "tm20", "tNoCenter", "pLieSide2", "nolerp", "d1Vaginal", "d1XrayAbsolute", "d6Hide", "d7Hide", "d8Hide" ],
         [ 27, "tm21", "bgNone", "pLieSide2", "nolerp", "d1VaginalFast", "d1XrayDefault", "d6Hide", "d7Hide", "d8Hide" ],
         [ 28, "tm22", "bgNone", "pLieSide2", "nolerp", "d1VaginalMorph", "d1XrayDefault", "d6Hide", "d7Hide", "d8Hide" ],
         [ 29, "tm23", "tNoCenter", "pLieSide2", "nolerp", "d1AnalTease", "d6Hide", "d7Hide", "d8Hide" ],
         [ 30, "tm24", "bgNone", "pLieSide2", "nolerp", "d1AnalTease", "d1DebugDraw", "d6Hide", "d7Hide", "d8Hide" ],
         [ 31, "tm25", "tNoCenter", "pLieSide2", "nolerp", "d1AnalTease", "d1DebugDraw", "d6Hide", "d7Hide", "d8Hide" ],
         [ 32, "tm26", "tNoCenter", "pLieSide2", "nolerp", "d1AnalTease2", "d1DebugDraw", "d6Hide", "d7Hide", "d8Hide" ],
         [ 33, "tm27", "tNoCenter", "pLieSide2", "nolerp", "d1AnalTease3", "d1DebugDraw", "d6Hide", "d7Hide", "d8Hide" ],
         [ 34, "tm28", "tNoCenter", "pLieSide2", "nolerp", "d1AnalBendPush", "d1DebugDraw", "d6Hide", "d7Hide", "d8Hide" ],
         [ 35, "tm29", "tNoCenter", "pLieSide3", "pLieSide3HipNormal", "nolerp", "d1AnalBendPushFloppy", "d4AboveBed", "d5SkyClose", "d6Hide", "d7Hide", "d8Hide" ],
         [ 36, "tm30", "tNoCenter", "pLieSide3", "pLieSide3HipMore", "nolerp", "d1AnalBendStay", "d6Hide", "d7Hide", "d8Hide" ],
         [ 37, "tm31", "tNoCenter", "pLieSide4", "d4Bed", "d5AboveBed", "nolerp", "d1AnalBendStay2", "d6Hide", "d7Hide", "d8Hide" ],
         [ 38, "tm32", "tNoCenter", "pLieSide4", "d4Bed", "d5AboveBed", "nolerp", "d1AnalBendStay2", "d6Hide", "d7Hide", "d8Hide" ],
         [ 39, "tm33", "tNoCenter", "bgNone", "pLieSide4", "d4NippleTeaseSlow", "d5VaginalTease", "nolerp", "d1AnalBendStay2", "d6Hide", "d7Hide", "d8Hide" ],
         [ 40, "tm34a", "tNoCenter", "bgNone", "pLieSide4", "d4NippleTease", "d5VaginalStart2", "nolerp", "d1AnalBendStay2", "d6Hide", "d7Hide", "d8Hide" ],
         [ 41, "tm34b", "tNoCenter", "bgNone", "pLieSide4", "d4NippleTease", "d5VaginalStart", "nolerp", "d1AnalBendPushSmall", "d6Hide", "d7Hide", "d8Hide" ],
         [ 42, "tm35", "tNoCenter", "bgNone", "pLieSide4", "d4NippleTeaseFast", "d5Vaginal", "nolerp", "d1AnalBendPushSmall", "d6Hide", "d7Hide", "d8Hide" ],
         [ 43, "tmAction", "bgNone", "pLieSide4", "nolerp", "d4NippleTeaseFast", "d5VaginalFast", "d1AnalBendFast", "d6Hide", "d7Hide", "d8Hide" ],
         [ 44, "tmDone", "bgNone", "pLieDone", "nolerp", "d4NippleTeaseDone", "d5VaginalDone", "d1AnalBendDone", "d6Hide", "d7Hide", "d8Hide" ]
      ]
   },

   "tNoCenter" : {
      "UITextCenter" : {
         "text" : "",
         "image" : {
            "file" : "",
            "alpha" : 0.0
         }
      }
   },
   "tTodo" : {
      "UIText" : {
         "text" : "TODO"
      }
   },
   "bgNone" : {
      "UIText" : {
         "image" : {
            "file": "",
            "alpha": 0.5
         }
      }
   },

   "ti1" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "Use the Prev/Next buttons to advance",
            "through the scene, or the shortcut buttons",
            "on the left side to immediately jump to",
            "a specific part of the demo."
         ]
      },
      "UITextCenter" : {
         "text" : [
            "Hello and welcome to the",
            "<b>DildoLanguage Demo Scene</b>",
            "",
            "",
            "",
            "",
            ""
         ],
         "image" : {
            "file" : "",
            "alpha" : 0.0
         }
      }
   },

   "to1" : {
      "UIText" : {
         "text" : [
            "The goal of the <b>DildoLanguage</b> package is to",
            "provide a variety of fully customizable toys as an",
            "alternative to the lonely built-in dildo, all with",
            "similar or improved physics behavior, and many",
            "additional features."
         ]
      }
   },
   "to2" : {
      "UIText" : {
         "text" : [
            "All included toys implement \"bendy\" physics",
            "similar to the built-in dildo. They can be scaled",
            "without breaking their physical behavior."
         ]
      }
   },
   "to3" : {
      "UIText" : {
         "text" : [
            "All toys have adjustable <i>Spring Strength</i>",
            "which can be used to make them more rigid or floppy."
         ]
      }
   },
   "to4" : {
      "UIText" : {
         "text" : [
            "The toys collide not only with other rigid",
            "objects, but also with clothes and VAM hair."
         ]
      }
   },
   "to5" : {
      "UIText" : {
         "text" : [
            "The first DildoLanguage release includes four toys.",
            "These are their default shapes and visuals.",
            "",
            "More toys will be added to this package over time.",
            "",
            ""
         ]
      }
   },
   "to6" : {
      "UIText" : {
         "text" : [
            "In addition to the features similar to the built-in",
            "dildo, all DildoLanguage toys offer a wide range of",
            "customization options. Their shape and visuals can",
            "be tweaked directly inside the plugin.",
            "",
            "Below you can see several instances of the",
            "\"Common Cock\" dildo. The four dildos differ only in",
            "their visual and shape parameters, they all use",
            "the same base asset."
         ]
      }
   },
   "to7" : {
      "UIText" : {
         "text" : [
            "Dildos can smoothly change their shape and",
            "material just by changing the <i>Master Preset</i>.",
            "",
            "That's actually all this Demo does. Other than",
            "animating the positions of the toys, everything",
            "else is achieved by switching the <i>Master Presets</i>,",
            "which combine <i>Shape Presets</i>, <i>Visual Presets</i> and",
            "<i>Movement Presets</i>."
         ]
      }
   },
   "to8" : {
      "UIText" : {
         "text" : [
            "As the plugin's name suggests, the toys are",
            "designed to work even better with the amazing",
            "BodyLanguage plugin. Some of the advanced",
            "features will require BL version 72 or above,",
            "including:",
            "",
            "- Male Forces working on DL toys",
            "- Handjobs on DL toys",
            "- Xray visualization"
         ]
      }
   },
   "to9" : {
      "UIText" : {
         "text" : [
            "However, since this plugin does not require",
            "BodyLanguage as a reference, the demo does",
            "not make any use of the BL plugin either.",
            "In some parts it emulates BL's behavior, for",
            "example to demonstrate the Xray visualization",
            "options near the end of the <i>Movement</i> section.",
            "",
            "A separate demo focused on BodyLanguage",
            "integration will be released once BL 72",
            "is available."
         ]
      }
   },

   "ts1" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "               Adding a new dildo from the pack",
            "               to your scene is no different from",
            "               adding any other CustomUnityAsset atom.",
            "",
            "               Select the <b>toys.assetbundle</b>",
            "               file from the plugin package, and",
            "               choose any dildo object from it."
         ],
         "image" : {
            "file": "001.png",
            "alpha": 1.0
         }
      }
   },
   "ts2" : {
      "UIText" : {
         "text" : [
            "Then add a new plugin to the dildo CUA and select",
            "<b>DildoLanguage.cslist</b> from the package as",
            "the plugin file.",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            ""
         ],
         "image" : {
            "file": "002.png",
            "alpha": 1.0
         }
      }
   },
   "ts3" : {
      "UIText" : {
         "text" : [
            "I have added a <i>Twisted Dildo</i> next",
            "to the bed. It already has the plugin attached",
            "and few customizations applied.",
            "",
            "I won't touch it from now on. Feel free to switch",
            "to the <i>Edit Mode</i> and use this dildo to",
            "experiment with the various customization",
            "options that will be explained later."
         ]
      }
   },
   "ts4" : {
      "UIText" : {
         "text" : [
            "If you want to use the default shapes and looks",
            "of the toys as decorations in your scene,",
            "adding the DildoLanguage plugin to them is not",
            "required.",
            "",
            "However, it is strongly recommended to use the",
            "plugin even if you do not plan to customize",
            "the toys. Without the plugin, the physics might",
            "not behave as expected, scaling or collisions",
            "with clothes and hair will not work."
         ]
      }
   },

   "tp1" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "The plugin's options offer three main",
            "customization categories:",
            " - <i>Shape</i>: size, length, scaling, bending",
            " - <i>Visuals</i>: color, gradients, textures",
            " - <i>Movement</i>: periodic motion, morphs",
            "",
            "Each of these categories uses the same",
            "Preset System."
         ],
         "image" : {
            "file": "003.png",
            "alpha": 1.0
         }
      }
   },
   "tp2" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "                                              Each category offers",
            "                                              50 or more preset slots.",
            "                                              All of them are stored",
            "                                              inside the scene.",
            "A preset can be activated in the UI or via triggers."
         ],
         "image" : {
            "file": "005.png",
            "alpha": 1.0
         }
      }
   },
   "tp3" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "1 - Change how quickly the plugin interpolates the",
            "     settings from one preset to another",
            "2 - Rename the active preset",
            "3 - Copy/paste presets between slots, or save/load",
            "     them to/from the disk"
         ],
         "image" : {
            "file": "004a.png",
            "alpha": 1.0
         }
      }
   },
   "tp4" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "The plugin's package includes sample presets",
            "for each category. The settings might get easier",
            "to understand if you <i>Load</i> few premade",
            "presets and examine how they are configured."
         ],
         "image" : {
            "file": "004.png",
            "alpha": 1.0
         }
      }
   },
   "tp5" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "All UI controls below the Preset section",
            "configure the selected active preset. Changing",
            "the respective settings through triggers will",
            "also affect the active preset."
         ],
         "image" : {
            "file": "004.png",
            "alpha": 1.0
         }
      }
   },
   "tp6" : {
      "UIText" : {
         "text" : [
            "",
            "The <i>Master Preset</i> system available on",
            "the first tab can be used to quickly activate",
            "any combination of <i>Shape</i>, <i>Visual</i> and",
            "<i>Movement</i> presets.",
            "",
            "Each Master Preset can apply any of the",
            "available presets, and interpolate to the new",
            "set of presets at the selected speed.",
            "It can also override the dildo's stiffness,",
            "which is a global <i>Physics</i> tab setting."
         ],
         "image" : {
            "file": "006.png",
            "alpha": 1.0
         }
      }
   },
   "tp7" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "The sample dildo available for experiments",
            "comes with two <i>Master Presets</i>. One using the",
            "default configuration of the <i>Twisted Dildo</i>..."
         ],
         "image" : {
            "file": "007.png",
            "alpha": 1.0
         }
      }
   },
   "tp8" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "... and second one that changes the dildo's",
            "<i>Shape</i> and <i>Visuals</i> to the customized example",
            "settings."
         ],
         "image" : {
            "file": "008.png",
            "alpha": 1.0
         }
      }
   },
   "tp9" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "Interpolating to the <i>Example</i> Master Preset takes",
            "two seconds instead of one, and forces the Shape",
            "interpolation to <i>Elastic</i>."
         ],
         "image" : {
            "file": "007.png",
            "alpha": 1.0
         }
      }
   },

   "th1" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "The <i>Shape</i> section has two sub-tabs. The first",
            "one, <i>Scaling</i>, is rather straightforward.",
            "It allows you to scale various parts of the dildo."
         ],
         "image" : {
            "file": "009.png",
            "alpha": 1.0
         }
      }
   },
   "th2" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "The most basic slider is the <i>Dildo Scale</i>",
            "which is an alias for the Scale slider from the",
            "builtin <i>Physics Object</i> tab. It scales the",
            "toy uniformly.",
            ""
         ],
         "image" : {
            "file": "009a.png",
            "alpha": 1.0
         }
      }
   },
   "th3" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "It's also possible to change the dildo's length",
            "without affecting its girth. The <i>Dildo Length</i>",
            "scaler is smart and will affect different parts",
            "of the toy differently. For example, it won't",
            "stretch the toy's tip and base as much as the shaft."
         ],
         "image" : {
            "file": "009b.png",
            "alpha": 1.0
         }
      }
   },
   "th4" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "All dildos implement the global and length scales.",
            "Each toy can also offer any number of additional",
            "scale sliders that affect various parts of",
            "the dildo."
         ],
         "image" : {
            "file": "009c.png",
            "alpha": 1.0
         }
      }
   },
   "th5" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "All scale sliders modify the collision objects utilized",
            "by the toy, and it's completely fine to morph between",
            "two different scale presets even during penetration.",
            "However, extreme differences in adjacent scales",
            "might lead to janky collisions."
         ],
         "image" : {
            "file": "009d.png",
            "alpha": 1.0
         }
      }
   },
   "th6" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "Somewhat related to the <i>Shape</i> settings is the",
            "dildo's stiffness, controlled by the <i>Spring Strength</i>",
            "slider available on the <i>Physics</i> tab.",
            "",
            "This is a global setting. It is not part of the <i>Shape</i>",
            "<i>Preset</i> system. However, it can be optionally set",
            "from a <i>Master Preset</i>."
         ],
         "image" : {
            "file": "009e.png",
            "alpha": 1.0
         }
      }
   },
   "th7" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "The second tab is used to bend and twist the dildo."
         ],
         "image" : {
            "file": "009f.png",
            "alpha": 1.0
         }
      }
   },
   "th8" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "Bend/twist angles can be set for the base and the tip",
            "of the toy. The values are approximately in degrees."
         ],
         "image" : {
            "file": "009g.png",
            "alpha": 1.0
         }
      }
   },
   "th9" : {
      "UIText" : {
         "text" : [
            "The angles applied to the dildo's middle are",
            "interpolated from the base to the tip's values.",
            "The <i>Bend Curve</i> slider defines how fast the",
            "interpolation transitions from the base value to",
            "the tip value:",
            "",
            "",
            "",
            "",
            "Negative values transition to the tip faster,",
            "positive values stay at the base value longer."
         ],
         "image" : {
            "file": "009h.png",
            "alpha": 1.0
         }
      }
   },
   "th10" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "As a bit of a spoiler, the <i>Movement</i> section can",
            "not only move the dildo, but also morph it between",
            "its current Shape and any other. The toggles control",
            "whether the other shape's bend values are used as",
            "the target of the morph..."
         ],
         "image" : {
            "file": "009i1.png",
            "alpha": 1.0
         }
      }
   },
   "th11" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "... or if it its scales that will be used as the",
            "target morph shape to interpolate into.",
            "",
            "Or both."
         ],
         "image" : {
            "file": "009i2.png",
            "alpha": 1.0
         }
      }
   },

   "tv1" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "Next is the <i>Visuals</i> customization tab, which is",
            "the most complex of the three.",
            "",
            "It lets you configure many parameters of the",
            "<i>Custom Dildo Shader(tm)</i>."
         ],
         "image" : {
            "file": "010.png",
            "alpha": 1.0
         }
      }
   },
   "tv2" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "The Preset slots on the <i>Visuals</i> tab are slightly",
            "different from the <i>Shape</i> and <i>Movement</i>",
            "tabs. The first slot is called <b>Default</b>, it comes",
            "directly from the Unity asset bundle and it can't be",
            "modified. You can copy/paste these settings to any",
            "of the custom slots and modify them there."
         ],
         "image" : {
            "file": "010.png",
            "alpha": 1.0
         }
      }
   },
   "tv3" : {
      "UIText" : {
         "text" : [
            "The <i>Visuals</i> section comes with its own tabs,",
            "which can be split into two major parts.",
            "",
            "First are the four texturing tabs, with the usual",
            "PBR-like setup consisting of diffuse, metallic,",
            "roughness and normal-map components."
         ],
         "image" : {
            "file": "010.5a.png",
            "alpha": 1.0
         }
      }
   },
   "tv4" : {
      "UIText" : {
         "text" : [
            "",
            "The second part is the coloring customization,",
            "which combines three separate gradients:",
            "<i>Base</i>, <i>Main Features</i>, and <i>Details</i>.",
            "",
            "We'll start with the <i>Base Gradient</i>.",
            "If you want to follow along and test this feature on",
            "the experiment dildo, I'd recommend changing its",
            "<i>Master Preset</i> to <b>Base Gradient</b> first."
         ],
         "image" : {
            "file": "010.5b.png",
            "alpha": 1.0
         }
      }
   },
   "tv5" : {
      "UIText" : {
         "text" : [
            "The <i>Base Gradient</i>",
            "is a linear gradient",
            "starting at the base of",
            "the dildo, and ending",
            "its tip.",
            "",
            "A gradient can have up",
            "to four 'stops'. Each",
            "stop defines a color at",
            "a certain position of",
            "the gradient."
         ],
         "image" : {
            "file": "011a.png",
            "alpha": 1.0
         }
      }
   },
   "tv6" : {
      "UIText" : {
         "text" : [
            "The position 0.0",
            "corresponds to the",
            "base of the toy,",
            "and 1.0 to the tip.",
            "",
            "In addition to a color,",
            "each stop can also",
            "tweak the material's",
            "roughness, normal map",
            "strength, and offset",
            "the metallic value."
         ],
         "image" : {
            "file": "011b.png",
            "alpha": 1.0
         }
      }
   },
   "tv7" : {
      "UIText" : {
         "text" : [
            "The toys below are all",
            "configured with a",
            "simple base gradient",
            "and nothing else.",
            "",
            "The gradient has three",
            "stops. It starts black",
            "at the base, goes gray",
            "in the middle (position",
            "0.5), and ends up white",
            "at the tip."
         ],
         "image" : {
            "file": "011c.png",
            "alpha": 1.0
         }
      }
   },
   "tv8" : {
      "UIText" : {
         "text" : [
            "Similar to presets,",
            "gradient setups",
            "can be copied/pasted,",
            "or saved to and loaded",
            "from the disk.",
            "",
            "The simple grayscale",
            "gradient used here is",
            "included in the plugin's",
            "package as <i>BasicGray</i>.",
            "Feel free to check out",
            "the other gradients."
         ],
         "image" : {
            "file": "011d.png",
            "alpha": 1.0
         }
      }
   },
   "tv9" : {
      "UIText" : {
         "text" : [
            "Next are the <i>Features</i>",
            "and <i>Details</i> gradients.",
            "",
            "In the example before,",
            "their <i>Strength</i> was set",
            "to zero, which is why",
            "only the <i>Base Gradient</i>",
            "was visible. Now the sample toys have all three",
            "gradients enabled, and the <i>Features/Details</i>",
            "gradients are set up with a single color only.",
            "The green parts show the <i>Features</i> areas of",
            "each dildo, and the red parts are the <i>Details</i>."
         ],
         "image" : {
            "file": "012a.png",
            "alpha": 1.0
         }
      }
   },
   "tv10" : {
      "UIText" : {
         "text" : [
            "The red and green",
            "areas show where the",
            "two additional",
            "gradients are applied.",
            "",
            "How they are applied is",
            "controlled by the <i>Base</i>",
            "<i>Influence</i> slider. When the Base Influence is",
            "set to one, the additional gradient will behave as",
            "the Base gradient, linear from the base to the tip."
         ],
         "image" : {
            "file": "012b.png",
            "alpha": 1.0
         }
      }
   },
   "tv11" : {
      "UIText" : {
         "text" : [
            "In this example, the",
            "<i>Details Gradient</i> of",
            "the Twisted Dildo has",
            "the <i>Base Influence</i> set",
            "to one. And it has two",
            "stops, going from a red",
            "color near the base, to",
            "a blue color near the",
            "tip of the dildo."
         ],
         "image" : {
            "file": "013.png",
            "alpha": 1.0
         }
      }
   },
   "tv12": {
      "UIText" : {
         "text" : [
            "When the <i>Base Influence</i> is set to",
            "zero, the gradient will start at the edges of",
            "the red/green influence areas, and end where",
            "the influence areas are fully red/green.",
            "",
            "Setting the <i>Base Influence</i> to values",
            "between zero and one will mix the two gradients."
         ]
      }
   },
   "tv13": {
      "UIText" : {
         "text" : [
            "In this example, the",
            "<i>Features Gradient</i> of",
            "the Squid Tentacle has",
            "the <i>Base Influence</i> set",
            "to one. The linear",
            "gradient goes from",
            "an orange color near",
            "the base, to a blue color",
            "closer to the tip."
         ],
         "image" : {
            "file": "014a.png",
            "alpha": 1.0
         }
      }
   },
   "tv14": {
      "UIText" : {
         "text" : [
            "When the Influence is",
            "changed to zero, the",
            "gradient changes, and",
            "now it transitions",
            "from orange around the",
            "edges of the Features",
            "area, to blue inside",
            "the area."
         ],
         "image" : {
            "file": "014b.png",
            "alpha": 1.0
         }
      }
   },
   "tv15" : {
      "UIText" : {
         "text" : [
            "However, a handful of smooth color gradients",
            "and nothing else makes a rather boring material.",
            "That's why the gradients should be combined with",
            "some textures:",
            "",
            "The <i>Diffuse</i> texture, together with the",
            "color from the gradients, defines the color and",
            "the brightness of the material."
         ],
         "image" : {
            "file": "010.5a.png",
            "alpha": 1.0
         }
      }
   },
   "tv16" : {
      "UIText" : {
         "text" : [
            "The <i>Metallic</i> value blends the material",
            "between dielectric (at zero) and metallic (at 1).",
            "",
            "The <i>Roughness</i> texture defines which parts",
            "of the dildo are shiny (low roughness), and which",
            "parts are rough and plastic-y (high roughness).",
            "",
            "Here the main part of the dildo shows a roughness",
            "pattern, while the <i>Features Gradient</i> is used",
            "to turn the base and the tip into a metallic material."
         ],
         "image" : {
            "file": "010.5a.png",
            "alpha": 1.0
         }
      }
   },
   "tv17" : {
      "UIText" : {
         "text" : [
            "A <i>Normal Map</i> adds an illusion of bumps,",
            "dents and ridges to the material. This is a standard",
            "lighting technique and it will not add any actual",
            "details to the mesh geometry."
         ],
         "image" : {
            "file": "010.5a.png",
            "alpha": 1.0
         }
      }
   },
   "tv18" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "Most of these",
            "texturing",
            "components are",
            "split into two",
            "parts:",
            "",
            "",
            "1. Main texture applied to the whole toy",
            "2. Repeating <i>Details Pattern</i> texture"
         ],
         "image" : {
            "file": "015a.png",
            "alpha": 1.0
         }
      }
   },
   "tv19" : {
      "UIText" : {
         "text" : [
            "Each main texture must match specific toy's UV",
            "coordinates and therefore can't be transferred",
            "from one toy to another. Main textures cover",
            "the whole object without repeating, and are not",
            "very customizable, which is why the first four toys",
            "included in the package don't use them much.",
            "",
            "Only the <i>Common Cock</i> dildo uses any main",
            "textures, and only as normal and roughness maps",
            "for the veins and some wrinkles. None of the toys",
            "use a diffuse main texture, instead they rely on",
            "a combination of gradients and pattern textures."
         ]
      }
   },
   "tv20" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "Let's focus on the <i>Pattern Textures</i> then.",
            "They are used to apply a repeating tiled pattern",
            "to one of the material properties. The toy below",
            "has a simple <i>Diffuse Pattern</i> applied to it,",
            "and nothing else. The UI example shows the",
            "corresponding <i>Diffuse Pattern</i> settings."
         ],
         "image" : {
            "file": "016.png",
            "alpha": 1.0
         }
      }
   },
   "tv21" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "The texture selection on the left side lets you",
            "choose from:",
            "- <i>None</i>: Neutral value for the material component",
            "- <i>Custom</i>: Load any texture from your disk",
            "- <i>Object Default</i>: Texture from the default material",
            "- And several textures bundled with the plugin"
         ],
         "image" : {
            "file": "016.png",
            "alpha": 1.0
         }
      }
   },
   "tv22" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "The <i>Effect Strength</i> multiplies the texture's",
            "value.",
            "",
            "The two <i>Scale</i> sliders stretch and contract",
            "the pattern radially and along the dildo's length."
         ],
         "image" : {
            "file": "016.png",
            "alpha": 1.0
         }
      }
   },
   "tv23" : {
      "UIText" : {
         "text" : [
            "The <i>Brightness</i> slider makes",
            "the whole diffuse texture",
            "brighter or darker. The",
            "brightness is applied to the final combination of",
            "the gradients, the tiled pattern texture, and the",
            "main diffuse texture.",
            "",
            "The <i>Saturation</i> slider adjusts the saturation,",
            "and it is also applied to the combination of all",
            "diffuse components."
         ],
         "image" : {
            "file": "017.png",
            "alpha": 1.0
         }
      }
   },
   "tv24" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "Here is another example with a different <i>Diffuse</i>",
            "<i>Pattern</i>, and no other customizations. As you",
            "might have noticed, all tiling diffuse pattern textures",
            "included in the package are grayscale."
         ],
         "image" : {
            "file": "016b.png",
            "alpha": 1.0
         }
      }
   },
   "tv25" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "The color is usually added through gradients,",
            "in this example also with boosted saturation.",
            "But it's ok to load a custom colored diffuse",
            "pattern texture, they are supported by the shader",
            "just fine."
         ],
         "image" : {
            "file": "016b.png",
            "alpha": 1.0
         }
      }
   },
   "tv26" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "The tiled diffuse patterns tend to look better when",
            "the strength is lower and they are not scaled down",
            "too much. They work great at breaking up the",
            "uniformity of the color gradients. The tiling can",
            "become too obvious with high contrast and scale."
         ],
         "image" : {
            "file": "016c.png",
            "alpha": 1.0
         }
      }
   },
   "tv27" : {
      "UIText" : {
         "text" : [
            "The <i>Normal Map Pattern</i>",
            "UI is very similar to the",
            "<i>Diffuse Pattern</i>.",
            "",
            "However, be aware that",
            "the <i>Normal Map Strength</i>",
            "slider applies only to the",
            "main normal map texture,",
            "while the <i>Effect Strength</i> applies to the normal",
            "map pattern texture."
         ],
         "image" : {
            "file": "018a.png",
            "alpha": 1.0
         }
      }
   },
   "tv28" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "The package includes two normal map patterns",
            "that can be quite effective at adding skin-like",
            "microbump details to the toys.",
            ""
         ],
         "image" : {
            "file": "018b.png",
            "alpha": 1.0
         }
      }
   },
   "tv29" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "The strength of a normal map pattern texture can",
            "be tweaked by the gradient parameters. Here the",
            "<i>Base Gradient</i> is used to fade out the microbumps",
            "near the toy's base."
         ],
         "image" : {
            "file": "018b.png",
            "alpha": 1.0
         }
      }
   },
   "tv30" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "The roughness map UI is very similar to the normal",
            "map settings, with separate <i>Strength</i> sliders",
            "for the main texture and the tiled pattern."
         ],
         "image" : {
            "file": "019.png",
            "alpha": 1.0
         }
      }
   },
   "tv31" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "The <i>Minimum</i> and <i>Maximum Roughness</i> sliders",
            "can be quite tricky to understand.",
            "",
            "It might be best to just play with them to get a feeling",
            "how they affect the looks, but here's what happens:",
            ""
         ],
         "image" : {
            "file": "019b.png",
            "alpha": 1.0
         }
      }
   },
   "tv32" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "The default roughness is 0.5. The main texture can",
            "override this, if it's used at all.",
            "",
            "Where the pattern texture is black, the roughness",
            "will be adjusted by the <i>Minimum</i> value, and where",
            "it's white, the <i>Maximum</i> will be added."
         ],
         "image" : {
            "file": "019b.png",
            "alpha": 1.0
         }
      }
   },
   "tv33" : {
      "UIText" : {
         "text" : [
            "The <i>Metallic</i> tab does not",
            "support pattern textures,",
            "only the main texture and",
            "a slider adjusting the value.",
            "",
            "The gradients can tweak",
            "the metallic value as well.",
            "Here the <i>Features Gradient</i>",
            "is used to override the",
            "colors of the base and the",
            "tip, and to turn them into a metallic material."
         ],
         "image" : {
            "file": "020.png",
            "alpha": 1.0
         }
      }
   },
   "tv34" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "Last is the <i>Render Mode</i> tab. This is a global",
            "setting, affecting the overall rendering style",
            "of the toy. It is not stored in any of the presets,",
            "but can be changed from VAM triggers."
         ],
         "image" : {
            "file": "021a.png",
            "alpha": 1.0
         }
      }
   },
   "tv35" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "<i>Opaque</i> is the standard mode. <i>Fade</i> makes",
            "the dildo disappear as the alpha decreases.",
            "<i>Transparent</i> is similar to <i>Fade</i>, but retains",
            "specular highlights, making it look more like glass."
         ],
         "image" : {
            "file": "021a.png",
            "alpha": 1.0
         }
      }
   },
   "tv36" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "",
            "The \"ghosty\" dildo is using the <i>Fade</i> render",
            "mode with the settings shown above. Increasing the",
            "<i>Fade Offset</i> makes more of the base disappear,",
            "and the <i>Fade Tip Length</i> slider fades out the tip."
         ],
         "image" : {
            "file": "021a.png",
            "alpha": 1.0
         }
      }
   },
   "tv37" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "The <i>Opaque</i> render mode is using <i>alpha testing</i>,",
            "which means the alpha can be used to remove parts",
            "of the toy. Here the <i>Fade Offset</i> hides the base of",
            "the dildo. The base would still collide, but the toggles",
            "on the <i>Physics</i> tab can be used to tweak that."
         ],
         "image" : {
            "file": "021b.png",
            "alpha": 1.0
         }
      }
   },

   "tm1" : {
      "UIText" : {
         "text" : [
            "Ok, That was a lot. Hopefully at least some of it was",
            "useful. But now for something more fun.",
            "",
            "The <i>Movement</i> tab can be used to apply not only",
            "physics-based periodic motion to the toys, but also",
            "to morph the dildo between two different shapes.",
            "",
            "The motion is similar to BodyLanguage's FillMeUp",
            "and also works by applying forces to the dildo. But",
            "it is not meant to replace it."
         ]
      }
   },
   "tm2" : {
      "UIText" : {
         "text" : [
            "Unlike BodyLanguage, the DildoLanguage's",
            "movement is always active. It is not triggered",
            "by penetration. However, it can use different",
            "amplitude while penetrating and not penetrating.",
            "",
            "It has no randomization options, and in its basic",
            "form it is more suitable for machine-like movement.",
            "For more random movement, use BodyLanguage",
            "and FillMeUp's Male Forces instead. Male forces",
            "will work on these toys starting in BodyLanguage",
            "version 72."
         ]
      }
   },
   "tm3" : {
      "UIText" : {
         "text" : [
            "",
            "The settings are split into four tabs:",
            " - <i>Motion Period</i> defines how the motion",
            "   changes over time",
            " - <i>Force</i> and <i>Direction</i> configure the",
            "   periodic movement forces",
            " - <i>Morphs</i> can be used to interpolate",
            "   the toy's shape between the current active",
            "   Shape Preset, and an alternative shape.",
            "   It uses the same periodic function as the",
            "   movement forces."
         ],
         "image" : {
            "file": "022.png",
            "alpha": 1.0
         }
      }
   },
   "tm4" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "The <i>Constant Force</i> on the <i>Force</i> tab can",
            "be used to push the dildo forwards (if positive),",
            "or backwards (if negative)."
         ],
         "image" : {
            "file": "023.png",
            "alpha": 1.0
         }
      }
   },
   "tm5" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "The most basic periodic movement can be achieved",
            "by setting the <i>Period</i> on the first tab to the length",
            "of the motion (in seconds), and the <i>Amplitude</i> on",
            "the second tab the strength of the force.",
            "",
            "The force smoothly changes from zero to <i>Amplitude</i>",
            "and back, each cycle taking <i>Period</i> seconds."
         ],
         "image" : {
            "file": "024.png",
            "alpha": 1.0
         }
      }
   },
   "tm6" : {
      "UIText" : {
         "text" : [
            "",
            "The periodic forces will never go into negatives,",
            "they will always push the toy forwards. Sometimes",
            "it might be more convenient to combine them with",
            "a negative <i>Constant Force</i>, to move more around",
            "the toy's origin point rather than just pushing",
            "forward and back.",
            "",
            "If the <i>Constant Force</i> is set exactly to the",
            "negative value of the <i>Amplitude</i>, the motion will",
            "be symmetric around the atom's position."
         ],
         "image" : {
            "file": "024b.png",
            "alpha": 1.0
         }
      }
   },
   "tm7" : {
      "UIText" : {
         "text" : [
            "The <i>Push/Pull Balance</i> slider",
            "on the <i>Motion Period</i> tab",
            "controls how much of the",
            "<i>Period</i> is spent on the forward",
            "motion, and how much on moving the dildo back",
            "into the neutral position. Moving the slider",
            "into positive values makes the push movement",
            "faster. Setting it to negative values makes",
            "the push movement take longer than the pull."
         ],
         "image" : {
            "file": "025.png",
            "alpha": 1.0
         }
      }
   },
   "tm8" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "The <i>Wait Inside/Outside</i> options can be",
            "used to make the movement pause for a while",
            "when the toy reaches the fully extended and/or",
            "retracted position.",
            "",
            "The left slider controls the percentage of the",
            "<i>Period</i> spent on the pause. By default it's at",
            "zero, hence no movement pause. At 100% the",
            "toy would jump between the minimum and",
            "maximum force as fast as possible."
         ],
         "image" : {
            "file": "026.png",
            "alpha": 1.0
         }
      }
   },
   "tm9" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "The right slider controls the balance between",
            "the two pauses. By default, when the value is",
            "zero, both pauses will take the same amount",
            "of time.",
            "",
            "When pulled fully left, the dildo will pause",
            "only at the neutral position. When set to the",
            "maximum value, the toy will pause only while",
            "fully extended."
         ],
         "image" : {
            "file": "026.png",
            "alpha": 1.0
         }
      }
   },
   "tm10" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "",
            "",
            "The last slider controls the <i>Phase</i> of the motion.",
            "When two toys have the same <i>Period</i>, their",
            "movement will be naturally synchronized. The",
            "<i>Phase</i> slider shifts the motion backwards or",
            "forwards in time."
         ],
         "image" : {
            "file": "027.png",
            "alpha": 1.0
         }
      }
   },
   "tm11" : {
      "UIText" : {
         "text" : [
            "",
            "                                 By default, the forces push the",
            "                                 toys forwards (if positive) and",
            "                                 backwards (if negative).",
            "",
            "                                 The positive direction can be",
            "                                 changed on the <i>Direction</i> tab.",
            "",
            "The remaining settings on this tab will be explained",
            "once we get to more practical examples.",
            "",
            ""
         ],
         "image" : {
            "file": "029.png",
            "alpha": 1.0
         }
      }
   },
   "tm12" : {
      "UIText" : {
         "text" : [
            "",
            "The <i>Morphs</i> tab was already briefly mentioned",
            "in the <i>Shapes</i> section. As the name suggests,",
            "it can be used to morph the toys between two",
            "shapes.",
            "",
            "",
            "",
            "It utilizes the same periodic function as the <i>Forces</i>,",
            "morphing the dildo from its active Shape Preset",
            "when the periodic function is at its minimum, to the",
            "<i>Alternative Shape</i> at its maximum."
         ],
         "image" : {
            "file": "030.png",
            "alpha": 1.0
         }
      }
   },
   "tm13" : {
      "UIText" : {
         "text" : [
            "",
            "Morphing to the Alternative Shape can use",
            "the full shape, or it can be restricted to only",
            "its <i>Scaling</i> or <i>Bend & Twist</i>.",
            "",
            "",
            "",
            "",
            "Because movement and morphs use the same",
            "driving function, they will be always perfectly",
            "synchronized. However, the morphs will work fine",
            "even when the forces are set to zero."
         ],
         "image" : {
            "file": "030.png",
            "alpha": 1.0
         }
      }
   },
   "tm14" : {
      "UIText" : {
         "text" : [
            "The <i>Movement</i> section offers more features,",
            "but those are much easier to demonstrate in",
            "a more... practical way.",
            "",
            "But before that, a little intermission."
         ]
      }
   },
   "tm14a" : {
      "UIText" : {
         "text" : [
            "Version 3 of DildoLanguage adds a new fluids",
            "module. Because dildos want to cum too!",
            "",
            "Consider this a preview version. More updates",
            "to fluids will follow. Because of that, this module",
            "is not yet fully documented in the tutorial scene."
         ]
      },
      "Dildo8" : {
         "orgasm": "true"
      }
   },
   "tm14b" : {
      "UIText" : {
         "text" : [
            "The fluids module includes a fully custom fluid",
            "renderer, as well as a procedural cumstain system.",
            "",
            "The package ships with several demo presets for",
            "cum and other fluids. So check them out, and then",
            "customize them to your preferences."
         ]
      },
      "Dildo7" : {
         "orgasm": "true"
      }
   },
   "tm14c" : {
      "UIText" : {
         "text" : [
            "The cumstains are generated automatically from",
            "contact points of the 'stream' particles with",
            "any colliders. They are not limited to person atoms,",
            "they will be generated on the enviornment as well.",
            "",
            "When the particle stream hits a character atom,",
            "the cumstains will be placed on the character's skin.",
            "Even though this is a rather expensive operation,",
            "it should not cause significant frame drops since",
            "this processing happens on a background thread."
         ]
      },
      "Dildo6" : {
         "orgasm": "true"
      }
   },
   "tm14d" : {
      "UIText" : {
         "text" : [
            "The cumstains will then attach to the closest collider",
            "and move together with it. The attachment should",
            "behave correctly even with animated environment",
            "as long the colliders animate properly.",
            "",
            "In this version, cumstains generated on a skin will",
            "also attach to the nearest character's collider,",
            "so the effect might not look great when combined",
            "with significant motion of the character."
         ]
      },
      "Dildo1" : {
         "orgasm": "true"
      }
   },
   "tm14e" : {
      "UIText" : {
         "text" : [
            "The fluid system comes with several triggers, all",
            "starting with \"fluids:\". These can be used to:",
            "- Start parametric orgasm effect",
            "- Start endless orgasm",
            "- Start only one burst of specified length",
            "- Stop the effect",
            "- Clean all cumstains generated by a dildo",
            "",
            "... and now back the movement module"
         ]
      },
      "Dildo8" : {
         "orgasm": "true"
      },
      "Dildo7" : {
         "orgasm": "true"
      },
      "Dildo6" : {
         "orgasm": "true"
      },
      "Dildo1" : {
         "orgasm": "true"
      }
   },
   "tm15" : {
      "UIText" : {
         "text" : [
            "Normally you'd utilize BodyLanguage in a scene",
            "like this, and use it to add subtle randomized",
            "motion, voices, and make the scene more life-like",
            "in general."
         ]
      }
   },
   "tm16" : {
      "UIText" : {
         "text" : [
            "But this shows what's possible even with just one",
            "pose, one dildo (or maybe few more of them),",
            "and a simple physics-based motion.",
            "",
            "No hand-made animation or timeline is used here.",
            "The custom scene plugin implements a simplified",
            "version of BodyLanguage's motions, and that's it."
         ]
      }
   },
   "tm17" : {
      "UIText" : {
         "text" : [
            "But this is not just for fun, this is still educational",
            "material. So before we continue with more",
            "<i>Movement</i> features, let's enable the Xray camera.",
            "",
            "Normally, BodyLanguage would be responsible for",
            "the Xray camera settings, but this script contains",
            "an alternative implementation of it to showcase",
            "the plugin's Xray options."
         ]
      }
   },
   "tm18" : {
      "UIText" : {
         "text" : [
            "By default the Xray dildo",
            "shader runs in the advanced",
            "<i>Xray Relative to Orifice</i> mode.",
            "It automatically tracks the penetration depth,",
            "and configures the Xray shader's fade parameters",
            "so that the dildo always shows up at a fixed",
            "distance from the penetrated orifice."
         ],
         "image" : {
            "file": "028a.png",
            "alpha": 1.0
         }
      }
   },
   "tm19" : {
      "UIText" : {
         "text" : [
            "The distance from the orifice",
            "where the dildo becomes",
            "visible is set by the <i>Xray Fade</i>",
            "<i>Offset</i> slider, and the length",
            "of the the fade towards the orifice is controlled",
            "by the <i>Xray Fade Length</i> slider.",
            "",
            "The remaining options can be used to fade out",
            "the tip of the Xray dildo, to limit its shininess,",
            "or to desaturate it."
         ],
         "image" : {
            "file": "028a.png",
            "alpha": 1.0
         }
      }
   },
   "tm20" : {
      "UIText" : {
         "text" : [
            "If the <i>Xray Relative to Orifice</i>",
            "toggle is turned off, the fade",
            "distance set by the <i>Xray Fade Offset</i> is measured",
            "from the dildo's base rather than from the",
            "penetration point. This makes the alpha mask",
            "applied to the Xray visualization move with the toy."
         ],
         "image" : {
            "file": "028b.png",
            "alpha": 1.0
         }
      }
   },
   "tm21" : {
      "UIText" : {
         "text" : [
            "As mentioned before, switching any presets",
            "during penetration, including the <i>Shape</i>,",
            "works fine. Even when no additional plugins are",
            "used, as long as the shape change does not go",
            "too wild."
         ]
      }
   },
   "tm22" : {
      "UIText" : {
         "text" : [
            "Shape Morphs synchronized with dildo movement",
            "can be also used. The colliders will smoothly",
            "transition between the two shapes, and if the",
            "shapes are reasonably similar, the physics will",
            "handle it correctly."
         ]
      }
   },
   "tm23" : {
      "UIText" : {
         "text" : [
            "",
            "                                 Let's go back to the",
            "                                 <i>Movement</i> section and",
            "                                 its more advanced <i>Direction</i>",
            "                                 options. These are mostly useful",
            "                                 when working with toys which",
            "                                 are bent more than usual.",
            "",
            "Here the force direction is manually customized to",
            "point towards the <i>target</i>. But just changing",
            "the direction might not always be enough.",
            ""
         ],
         "image" : {
            "file": "031.png",
            "alpha": 1.0
         }
      }
   },
   "tm24" : {
      "UIText" : {
         "text" : [
            "First let's visualize the force vectors.",
            "",
            "The cyan line shows the main force, which is",
            "applied to the base of the toy. Right now it",
            "pushes the dildo in the customized direction.",
            "",
            "Depending on the monitor resolution, the line",
            "might be a bit hard to see, but moving the camera",
            "closer should fix that."
         ]
      }
   },
   "tm25" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "",
            "",
            "With the default settings, the <i>target</i>",
            "of the dildo is acquired automatically when it",
            "touches or starts penetrating any of the orifices.",
            "",
            "Assuming everything works as expected, it should",
            "be the person's anus now. This toy is also",
            "configured to remember its target for a while,",
            "as long as its tip remains close to the target."
         ],
         "image" : {
            "file": "032.png",
            "alpha": 1.0
         }
      }
   },
   "tm26" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "Enabling the <i>Push Towards Target Orifice</i>",
            "toggle overrides the customized direction, and",
            "will automatically point the force towards the",
            "target. If there is no target, it does nothing.",
            "",
            "This is mostly handy with straight toys if they",
            "are pointed slightly off-target in the scene.",
            "It does not really help with the bent dildo here."
         ],
         "image" : {
            "file": "033a.png",
            "alpha": 1.0
         }
      }
   },
   "tm27" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "Next is the <i>Smart Target Forces</i> toggle.",
            "Similar to <i>Push Towards Target</i>, is also needs",
            "a target to be effective.",
            "",
            "This mode will apply forces to the two segments",
            "participating in the penetration, guiding them",
            "through the target.",
            "",
            "If the dildo is not penetrating yet, the forces will",
            "apply to the tip and the frontmost segment."
         ],
         "image" : {
            "file": "033b.png",
            "alpha": 1.0
         }
      }
   },
   "tm28" : {
      "UIText" : {
         "text" : [
            "",
            "",
            "Just by increasing the movement's <i>Amplitude</i>",
            "with the <i>Smart</i> direction mode still turned on,",
            "the toy now penetrates the target successfully.",
            "",
            "Once penetrating, the force guiding the tip is no",
            "longer used. The two helper forces apply to",
            "segments closer to the base as the penetration",
            "goes deeper."
         ],
         "image" : {
            "file": "033b.png",
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      "UIText" : {
         "text" : [
            "",
            "",
            "The penetration can still look a bit rough with",
            "the bend being this extreme. This is because the",
            "original set of toys was not created with bending",
            "in mind, and the toys do not have many collision",
            "segments. Reducing the toy's stiffness can help.",
            "",
            "Future toys added to the package should behave",
            "more smoothly when colliding while bent this much."
         ],
         "image" : {
            "file": "033b.png",
            "alpha": 1.0
         }
      }
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   "tm30" : {
      "UIText" : {
         "text" : [
            "",
            "",
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            "the applied forces are positive. They can be helpful",
            "to keep the dildo locked onto the target even",
            "when only a constant force is applied.",
            "",
            "Together with the <i>Manual Orifice Target</i> option,",
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         "image" : {
            "file": "033b.png",
            "alpha": 1.0
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   "tm31" : {
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            "",
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            "",
            "",
            "",
            "",
            ""
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         "image" : {
            "file": "034.png",
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            "                                   A positive force must be",
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            "",
            "                                   Normally, this would also",
            "                                   move them, as the green one",
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            "                                   non-default <i>Hold Position</i>",
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            "",
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            "with a combination of smart forces and periodic",
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         "text" : [
            "Here the green tentacle is still cycling through",
            "two simple shapes that differ only in the bending",
            "values and the length. A constant forward force",
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            "Similar setup to before, just with different",
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      "UIText" : {
         "text" : [
            "The two shapes now also use different scaling",
            "and twist parameters. The force has a periodic",
            "component, and the periodic function itself",
            "is also slightly more complex."
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      "UIText" : {
         "text" : ""
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      "UITextCenter" : {
         "text" : "..."
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         "text" : ""
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         "text" : "And that's all folks!"
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               "id" : "tongue05",
               "position" : {
                  "x" : "3.527941E-08",
                  "y" : "-0.0003505894",
                  "z" : "0.004074701"
               },
               "rotation" : {
                  "x" : "359.3575",
                  "y" : "-0.0005211917",
                  "z" : "0.005287477"
               }
            },
            {
               "id" : "tongueBase",
               "position" : {
                  "x" : "-0.0001673799",
                  "y" : "-0.0155443",
                  "z" : "0.0448005"
               },
               "rotation" : {
                  "x" : "275.1458",
                  "y" : "180.7081",
                  "z" : "179.2469"
               }
            },
            {
               "id" : "tongueTip",
               "position" : {
                  "x" : "-4.10428E-05",
                  "y" : "-0.0005820619",
                  "z" : "0.003359651"
               },
               "rotation" : {
                  "x" : "354.2409",
                  "y" : "0.003401221",
                  "z" : "-0.002430024"
               }
            },
            {
               "id" : "upperJaw",
               "position" : {
                  "x" : "-0.0001",
                  "y" : "0.0120063",
                  "z" : "0.02099995"
               },
               "rotation" : {
                  "x" : "0.08964533",
                  "y" : "359.9898",
                  "z" : "359.9902"
               }
            }
         ],
         "morphs" : {
            "Left Fingers Grasp" : "0.328451",
            "Left Thumb Grasp" : "0.328451",
            "Left Thumb In-Out" : "0.9669299",
            "Left Hand Grasp" : "0.328451"
         }
      }
   },

   "pShapeDemoMouthOpen" : {
      "Person" : {
         "transform" : {
            "pos" : {
               "x" : "-0.007459307",
               "y" : "-0.004781541",
               "z" : "1.425544"
            },
            "rot" : {
               "x" : "0",
               "y" : "0.3691296",
               "z" : "0",
               "w" : "0.9293779"
            }
         },
         "idles": {
            "default": { "periodRng": "50.0", "amplitudeRng": "60.0" },
            "lHand": {
               "forceZ": { "period": "2.4", "amplitude": "140.0" }
            },
            "chest": {
               "torqueZ": { "period": "8.3", "amplitude": "15.0" }
            },
            "head": {
               "torqueZ": { "period": "6.3", "amplitude": "5.0" }
            }
         },
         "person" : [
            {
               "id" : "abdomen2Control",
               "detachControl" : "false",
               "interactableInPlayMode" : "false",
               "deactivateOtherControlsOnPossess" : "true",
               "possessable" : "false",
               "canGrabPosition" : "true",
               "canGrabRotation" : "true",
               "freezeAtomPhysicsWhenGrabbed" : "false",
               "xPositionLock" : "false",
               "yPositionLock" : "false",
               "zPositionLock" : "false",
               "xPositionLocalLock" : "false",
               "yPositionLocalLock" : "false",
               "zPositionLocalLock" : "false",
               "xRotationLock" : "false",
               "yRotationLock" : "false",
               "zRotationLock" : "false",
               "physicsEnabled" : "true",
               "useGravity" : "true",
               "maxVelocityEnable" : "true",
               "complyPositionThreshold" : "0.001",
               "complyRotationThreshold" : "5",
               "complySpeed" : "10",
               "positionGrid" : "0.1",
               "rotationGrid" : "15",
               "mass" : "2",
               "drag" : "1",
               "maxVelocity" : "10",
               "angularDrag" : "10",
               "holdPositionSpring" : "2000",
               "holdPositionDamper" : "35",
               "holdPositionMaxForce" : "1000",
               "holdRotationSpring" : "100",
               "holdRotationDamper" : "5",
               "holdRotationMaxForce" : "1000",
               "complyPositionSpring" : "1500",
               "complyPositionDamper" : "100",
               "complyRotationSpring" : "150",
               "complyRotationDamper" : "10",
               "linkPositionSpring" : "100000",
               "linkPositionDamper" : "250",
               "linkPositionMaxForce" : "100000",
               "linkRotationSpring" : "100000",
               "linkRotationDamper" : "250",
               "linkRotationMaxForce" : "100000",
               "complyJointDriveSpring" : "20",
               "jointDriveSpring" : "100",
               "jointDriveDamper" : "1",
               "jointDriveMaxForce" : "500",
               "jointDriveXTarget" : "0",
               "jointDriveYTarget" : "0",
               "jointDriveZTarget" : "0",
               "positionState" : "Off",
               "rotationState" : "Off",
               "positionGridMode" : "None",
               "rotationGridMode" : "None",
               "localPosition" : {
                  "x" : "-0.01161246",
                  "y" : "0.6328797",
                  "z" : "-0.3289554"
               },
               "localRotation" : {
                  "x" : "13.06805",
                  "y" : "4.053129",
                  "z" : "3.547938"
               }
            },
            {
               "id" : "abdomenControl",
               "detachControl" : "false",
               "interactableInPlayMode" : "false",
               "deactivateOtherControlsOnPossess" : "true",
               "possessable" : "false",
               "canGrabPosition" : "true",
               "canGrabRotation" : "true",
               "freezeAtomPhysicsWhenGrabbed" : "false",
               "xPositionLock" : "false",
               "yPositionLock" : "false",
               "zPositionLock" : "false",
               "xPositionLocalLock" : "false",
               "yPositionLocalLock" : "false",
               "zPositionLocalLock" : "false",
               "xRotationLock" : "false",
               "yRotationLock" : "false",
               "zRotationLock" : "false",
               "physicsEnabled" : "true",
               "useGravity" : "true",
               "maxVelocityEnable" : "true",
               "complyPositionThreshold" : "0.001",
               "complyRotationThreshold" : "5",
               "complySpeed" : "10",
               "positionGrid" : "0.1",
               "rotationGrid" : "15",
               "mass" : "2",
               "drag" : "1",
               "maxVelocity" : "10",
               "angularDrag" : "10",
               "holdPositionSpring" : "2000",
               "holdPositionDamper" : "35",
               "holdPositionMaxForce" : "1000",
               "holdRotationSpring" : "100",
               "holdRotationDamper" : "5",
               "holdRotationMaxForce" : "1000",
               "complyPositionSpring" : "1500",
               "complyPositionDamper" : "100",
               "complyRotationSpring" : "150",
               "complyRotationDamper" : "10",
               "linkPositionSpring" : "100000",
               "linkPositionDamper" : "250",
               "linkPositionMaxForce" : "100000",
               "linkRotationSpring" : "100000",
               "linkRotationDamper" : "250",
               "linkRotationMaxForce" : "100000",
               "complyJointDriveSpring" : "20",
               "jointDriveSpring" : "100",
               "jointDriveDamper" : "1",
               "jointDriveMaxForce" : "500",
               "jointDriveXTarget" : "0",
               "jointDriveYTarget" : "0",
               "jointDriveZTarget" : "0",
               "positionState" : "Off",
               "rotationState" : "Off",
               "positionGridMode" : "None",
               "rotationGridMode" : "None",
               "localPosition" : {
                  "x" : "0.003217295",
                  "y" : "0.5419331",
                  "z" : "-0.3618977"
               },
               "localRotation" : {
                  "x" : "14.30047",
                  "y" : "3.701987",
                  "z" : "10.04696"
               }
            },
            {
               "id" : "chestControl",
               "detachControl" : "false",
               "interactableInPlayMode" : "true",
               "deactivateOtherControlsOnPossess" : "true",
               "possessable" : "false",
               "canGrabPosition" : "true",
               "canGrabRotation" : "true",
               "freezeAtomPhysicsWhenGrabbed" : "false",
               "xPositionLock" : "false",
               "yPositionLock" : "false",
               "zPositionLock" : "false",
               "xPositionLocalLock" : "false",
               "yPositionLocalLock" : "false",
               "zPositionLocalLock" : "false",
               "xRotationLock" : "false",
               "yRotationLock" : "false",
               "zRotationLock" : "false",
               "physicsEnabled" : "true",
               "useGravity" : "true",
               "maxVelocityEnable" : "true",
               "complyPositionThreshold" : "0.001",
               "complyRotationThreshold" : "5",
               "complySpeed" : "10",
               "positionGrid" : "0.1",
               "rotationGrid" : "15",
               "mass" : "2",
               "drag" : "1",
               "maxVelocity" : "10",
               "angularDrag" : "10",
               "holdPositionSpring" : "2000",
               "holdPositionDamper" : "35",
               "holdPositionMaxForce" : "1000",
               "holdRotationSpring" : "100",
               "holdRotationDamper" : "5",
               "holdRotationMaxForce" : "1000",
               "complyPositionSpring" : "1500",
               "complyPositionDamper" : "100",
               "complyRotationSpring" : "150",
               "complyRotationDamper" : "10",
               "linkPositionSpring" : "100000",
               "linkPositionDamper" : "250",
               "linkPositionMaxForce" : "100000",
               "linkRotationSpring" : "100000",
               "linkRotationDamper" : "250",
               "linkRotationMaxForce" : "100000",
               "complyJointDriveSpring" : "20",
               "jointDriveSpring" : "50",
               "jointDriveDamper" : "1",
               "jointDriveMaxForce" : "500",
               "jointDriveXTarget" : "-11.42117",
               "jointDriveYTarget" : "0",
               "jointDriveZTarget" : "0",
               "positionState" : "On",
               "rotationState" : "On",
               "positionGridMode" : "None",
               "rotationGridMode" : "None",
               "localPosition" : {
                  "x" : "-3.07411E-05",
                  "y" : "0.8027613",
                  "z" : "-0.2863628"
               },
               "localRotation" : {
                  "x" : "21.23523",
                  "y" : "2.576829",
                  "z" : "1.078546"
               }
            },
            {
               "id" : "control",
               "detachControl" : "false",
               "interactableInPlayMode" : "true",
               "deactivateOtherControlsOnPossess" : "true",
               "possessable" : "false",
               "canGrabPosition" : "true",
               "canGrabRotation" : "true",
               "freezeAtomPhysicsWhenGrabbed" : "true",
               "xPositionLock" : "false",
               "yPositionLock" : "false",
               "zPositionLock" : "false",
               "xPositionLocalLock" : "false",
               "yPositionLocalLock" : "false",
               "zPositionLocalLock" : "false",
               "xRotationLock" : "false",
               "yRotationLock" : "false",
               "zRotationLock" : "false",
               "physicsEnabled" : "false",
               "useGravity" : "true",
               "maxVelocityEnable" : "true",
               "complyPositionThreshold" : "0.001",
               "complyRotationThreshold" : "5",
               "complySpeed" : "10",
               "positionGrid" : "0.1",
               "rotationGrid" : "15",
               "mass" : "1",
               "drag" : "0.1",
               "maxVelocity" : "10",
               "angularDrag" : "0.05",
               "holdPositionSpring" : "1000",
               "holdPositionDamper" : "50",
               "holdPositionMaxForce" : "10000",
               "holdRotationSpring" : "1000",
               "holdRotationDamper" : "50",
               "holdRotationMaxForce" : "10000",
               "complyPositionSpring" : "1500",
               "complyPositionDamper" : "100",
               "complyRotationSpring" : "150",
               "complyRotationDamper" : "10",
               "linkPositionSpring" : "250000",
               "linkPositionDamper" : "250",
               "linkPositionMaxForce" : "1E+08",
               "linkRotationSpring" : "250000",
               "linkRotationDamper" : "250",
               "linkRotationMaxForce" : "1E+08",
               "complyJointDriveSpring" : "20",
               "jointDriveSpring" : "0",
               "jointDriveDamper" : "0",
               "jointDriveMaxForce" : "0",
               "jointDriveXTarget" : "0",
               "jointDriveYTarget" : "0",
               "jointDriveZTarget" : "0",
               "positionState" : "On",
               "rotationState" : "On",
               "positionGridMode" : "None",
               "rotationGridMode" : "None",
               "position" : {
                  "x" : "-0.007459307",
                  "y" : "-0.004781541",
                  "z" : "1.425544"
               },
               "rotation" : {
                  "x" : "0",
                  "y" : "43.3239",
                  "z" : "0"
               }
            },
            {
               "id" : "eyeTargetControl",
               "interactableInPlayMode" : "true",
               "deactivateOtherControlsOnPossess" : "true",
               "possessable" : "false",
               "canGrabPosition" : "true",
               "canGrabRotation" : "true",
               "freezeAtomPhysicsWhenGrabbed" : "false",
               "xPositionLock" : "false",
               "yPositionLock" : "false",
               "zPositionLock" : "false",
               "xPositionLocalLock" : "false",
               "yPositionLocalLock" : "false",
               "zPositionLocalLock" : "false",
               "xRotationLock" : "false",
               "yRotationLock" : "false",
               "zRotationLock" : "false",
               "physicsEnabled" : "false",
               "useGravity" : "false",
               "maxVelocityEnable" : "true",
               "complyPositionThreshold" : "0.001",
               "complyRotationThreshold" : "5",
               "complySpeed" : "10",
               "positionGrid" : "0.1",
               "rotationGrid" : "15",
               "mass" : "0.01",
               "drag" : "0",
               "maxVelocity" : "10",
               "angularDrag" : "0",
               "holdPositionSpring" : "100",
               "holdPositionDamper" : "0",
               "holdPositionMaxForce" : "10",
               "holdRotationSpring" : "0",
               "holdRotationDamper" : "0",
               "holdRotationMaxForce" : "0",
               "complyPositionSpring" : "1500",
               "complyPositionDamper" : "100",
               "complyRotationSpring" : "150",
               "complyRotationDamper" : "10",
               "linkPositionSpring" : "100000",
               "linkPositionDamper" : "250",
               "linkPositionMaxForce" : "100000",
               "linkRotationSpring" : "100000",
               "linkRotationDamper" : "250",
               "linkRotationMaxForce" : "100000",
               "complyJointDriveSpring" : "20",
               "jointDriveSpring" : "0",
               "jointDriveDamper" : "0",
               "jointDriveMaxForce" : "0",
               "jointDriveXTarget" : "0",
               "jointDriveYTarget" : "0",
               "jointDriveZTarget" : "0",
               "positionState" : "On",
               "rotationState" : "On",
               "positionGridMode" : "None",
               "rotationGridMode" : "None",
               "localPosition" : {
                  "x" : "2.980232E-08",
                  "y" : "1.7",
                  "z" : "0.9999997"
               },
               "localRotation" : {
                  "x" : "0",
                  "y" : "0",
                  "z" : "0"
               }
            },
            {
               "id" : "headControl",
               "detachControl" : "false",
               "interactableInPlayMode" : "true",
               "deactivateOtherControlsOnPossess" : "true",
               "possessable" : "true",
               "canGrabPosition" : "true",
               "canGrabRotation" : "true",
               "freezeAtomPhysicsWhenGrabbed" : "false",
               "xPositionLock" : "false",
               "yPositionLock" : "false",
               "zPositionLock" : "false",
               "xPositionLocalLock" : "false",
               "yPositionLocalLock" : "false",
               "zPositionLocalLock" : "false",
               "xRotationLock" : "false",
               "yRotationLock" : "false",
               "zRotationLock" : "false",
               "physicsEnabled" : "true",
               "useGravity" : "true",
               "maxVelocityEnable" : "true",
               "complyPositionThreshold" : "0.001",
               "complyRotationThreshold" : "10",
               "complySpeed" : "10",
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               "rotationGrid" : "15",
               "mass" : "1",
               "drag" : "1",
               "maxVelocity" : "10",
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               "holdPositionSpring" : "2000",
               "holdPositionDamper" : "35",
               "holdPositionMaxForce" : "1000",
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               "holdRotationDamper" : "5",
               "holdRotationMaxForce" : "1000",
               "complyPositionSpring" : "1500",
               "complyPositionDamper" : "100",
               "complyRotationSpring" : "150",
               "complyRotationDamper" : "10",
               "linkPositionSpring" : "100000",
               "linkPositionDamper" : "250",
               "linkPositionMaxForce" : "100000",
               "linkRotationSpring" : "100000",
               "linkRotationDamper" : "250",
               "linkRotationMaxForce" : "100000",
               "complyJointDriveSpring" : "80",
               "jointDriveSpring" : "400",
               "jointDriveDamper" : "5",
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               "jointDriveXTarget" : "0",
               "jointDriveYTarget" : "0",
               "jointDriveZTarget" : "0",
               "positionState" : "On",
               "rotationState" : "On",
               "positionGridMode" : "None",
               "rotationGridMode" : "None",
               "localPosition" : {
                  "x" : "-0.01097455",
                  "y" : "1.218505",
                  "z" : "-0.05593487"
               },
               "localRotation" : {
                  "x" : "29.07286",
                  "y" : "352.579",
                  "z" : "341.6183"
               }
            },
            {
               "id" : "hipControl",
               "detachControl" : "false",
               "interactableInPlayMode" : "true",
               "deactivateOtherControlsOnPossess" : "true",
               "possessable" : "false",
               "canGrabPosition" : "true",
               "canGrabRotation" : "true",
               "freezeAtomPhysicsWhenGrabbed" : "false",
               "xPositionLock" : "false",
               "yPositionLock" : "false",
               "zPositionLock" : "false",
               "xPositionLocalLock" : "false",
               "yPositionLocalLock" : "false",
               "zPositionLocalLock" : "false",
               "xRotationLock" : "false",
               "yRotationLock" : "false",
               "zRotationLock" : "false",
               "physicsEnabled" : "true",
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               "maxVelocityEnable" : "true",
               "complyPositionThreshold" : "0.001",
               "complyRotationThreshold" : "5",
               "complySpeed" : "10",
               "positionGrid" : "0.1",
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               "mass" : "4",
               "drag" : "1",
               "maxVelocity" : "10",
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               "holdPositionSpring" : "2000",
               "holdPositionDamper" : "35",
               "holdPositionMaxForce" : "1000",
               "holdRotationSpring" : "250",
               "holdRotationDamper" : "5",
               "holdRotationMaxForce" : "1000",
               "complyPositionSpring" : "1500",
               "complyPositionDamper" : "100",
               "complyRotationSpring" : "150",
               "complyRotationDamper" : "10",
               "linkPositionSpring" : "100000",
               "linkPositionDamper" : "250",
               "linkPositionMaxForce" : "100000",
               "linkRotationSpring" : "100000",
               "linkRotationDamper" : "250",
               "linkRotationMaxForce" : "100000",
               "complyJointDriveSpring" : "20",
               "jointDriveSpring" : "0",
               "jointDriveDamper" : "0",
               "jointDriveMaxForce" : "0",
               "jointDriveXTarget" : "0",
               "jointDriveYTarget" : "0",
               "jointDriveZTarget" : "0",
               "positionState" : "On",
               "rotationState" : "On",
               "positionGridMode" : "None",
               "rotationGridMode" : "None",
               "localPosition" : {
                  "x" : "-0.002427727",
                  "y" : "0.40865",
                  "z" : "-0.4490997"
               },
               "localRotation" : {
                  "x" : "358.1507",
                  "y" : "358.559",
                  "z" : "31.35889"
               }
            },
            {
               "id" : "lArmControl",
               "detachControl" : "false",
               "interactableInPlayMode" : "false",
               "deactivateOtherControlsOnPossess" : "true",
               "possessable" : "false",
               "canGrabPosition" : "true",
               "canGrabRotation" : "true",
               "freezeAtomPhysicsWhenGrabbed" : "false",
               "xPositionLock" : "false",
               "yPositionLock" : "false",
               "zPositionLock" : "false",
               "xPositionLocalLock" : "false",
               "yPositionLocalLock" : "false",
               "zPositionLocalLock" : "false",
               "xRotationLock" : "false",
               "yRotationLock" : "false",
               "zRotationLock" : "false",
               "physicsEnabled" : "true",
               "useGravity" : "true",
               "maxVelocityEnable" : "true",
               "complyPositionThreshold" : "0.001",
               "complyRotationThreshold" : "5",
               "complySpeed" : "10",
               "positionGrid" : "0.1",
               "rotationGrid" : "15",
               "mass" : "0.6",
               "drag" : "0.1",
               "maxVelocity" : "10",
               "angularDrag" : "10",
               "holdPositionSpring" : "2000",
               "holdPositionDamper" : "35",
               "holdPositionMaxForce" : "1000",
               "holdRotationSpring" : "100",
               "holdRotationDamper" : "5",
               "holdRotationMaxForce" : "1000",
               "complyPositionSpring" : "1500",
               "complyPositionDamper" : "100",
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               "complyRotationDamper" : "10",
               "linkPositionSpring" : "100000",
               "linkPositionDamper" : "250",
               "linkPositionMaxForce" : "100000",
               "linkRotationSpring" : "100000",
               "linkRotationDamper" : "250",
               "linkRotationMaxForce" : "100000",
               "complyJointDriveSpring" : "20",
               "jointDriveSpring" : "40",
               "jointDriveDamper" : "2",
               "jointDriveMaxForce" : "50",
               "jointDriveXTarget" : "-53.1301",
               "jointDriveYTarget" : "0",
               "jointDriveZTarget" : "0",
               "positionState" : "Off",
               "rotationState" : "Off",
               "positionGridMode" : "None",
               "rotationGridMode" : "None",
               "localPosition" : {
                  "x" : "-0.1501689",
                  "y" : "0.9511144",
                  "z" : "-0.1717679"
               },
               "localRotation" : {
                  "x" : "7.330688",
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            },
            {
               "id" : "lElbowControl",
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               "interactableInPlayMode" : "false",
               "deactivateOtherControlsOnPossess" : "true",
               "possessable" : "false",
               "canGrabPosition" : "true",
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               "xRotationLock" : "false",
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               "zRotationLock" : "false",
               "physicsEnabled" : "true",
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               "complyPositionThreshold" : "0.001",
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               "holdPositionSpring" : "2000",
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               "complyPositionSpring" : "1500",
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               "complyJointDriveSpring" : "20",
               "jointDriveSpring" : "25",
               "jointDriveDamper" : "0.5",
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