ClothingRipper v3  —  What's New & Fixed
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(Everything since Mxx.ClothingRipper.2.var)


★ NEW FEATURES
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• Tear When Pulled (VR)
  Arm a cut without ripping it, then grab the clothing with your hands and physically
  pull it apart — it tears where you stretch it and runs along the cut as you pull.
  "Tear At Stretch" sets how hard you have to pull before it gives.

• Loosen & peel as it tears
  Torn cloth now goes slack and hangs like real ripped fabric instead of staying rigid
  ("Loosen Cloth As It Tears", with Loosen Spread / Strength). And "Unpin When Stretched"
  lets a hard pull peel the cloth off the body around the cut, so the garment really
  comes loose where you're tearing it.

• Animatable Rip Progress %
  A "Rip Progress %" slider you can keyframe in Timeline to drive the tear at any pace —
  and it's fully reversible: scrub it back and the cloth re-attaches.

• Procedural rip sounds
  The rip sound is now synthesized per separation, so a slow tear crackles bit by bit and
  a fast tear merges into one long riiip. New "Rip Grain Density" and "Rip Grain Pitch"
  controls. (Still off by default so nobody gets startled on first load.)

• Save As Default per garment
  Save a cut + all settings as the default for a specific clothing item, and have it
  auto-apply whenever that item is equipped ("Auto-Load Default Preset On Equip").

• Full VR support for drawing your own cuts
  Draw-your-own-cuts and the drop tools now work in VR: the controller pointer replaces
  the mouse, the trigger replaces Space, and grabbing/moving atoms is automatically
  disabled while you draw so you don't yank the model around. Honors your Pointer Angle.

• Hide Over-Stretched Triangles
  Optional culling that hides triangles stretched past a threshold, killing the ugly
  "stretchy texture" / floor-spike artifact and keeping cut seams thin. Confined to the
  area around the cut so the rest of the garment is untouched.

• Progressive open cuts that stay on
  An open cut that keeps the garment on (a slit/vest opening) now unzips GRADUALLY along
  your drawn line over Rip Travel Time when Progressive Rip is on, instead of popping open
  all at once.

• Per-item rip controls
  Progressive Rip, Rip Travel Time and Rip Direction are now per-clothing-item (they
  respect "Use Global Settings"), and the Rip Direction dropdown now also steers which end
  your drawn / open cuts start tearing from.


✔ FIXES & IMPROVEMENTS
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• Tear When Pulled no longer tears instantly the moment you Restore — the cloth is given a
  brief moment to settle after the sim resets before it can tear.

• "Loosen / Unpin" no longer randomly detaches a garment's far edges (e.g. a swimsuit's leg
  openings) on Restore. Unpinning is now confined to the area around the cut and only
  happens once the seam has actually started tearing — a real pull still peels it loose.

• A stays-on progressive slit now re-animates every time you rip it, not just the first
  time. Toggling Progressive Rip or changing the direction now takes effect on the next rip
  without having to redraw.

• The Debug piece-wireframe now works for open / drawn / tear-armed cuts (it used to fail
  silently on those). Slit edges show red, the rest cyan.

• Fixed not being able to enter Draw Cut Mode while Tear When Pulled was on.

• Open-cut loosening now actually loosens, and a tear re-arms its cut after Restore so you
  can pull it open again without redrawing.

• Rip sounds no longer go silent after reloading the plugin, and the rip-sound clips are
  cleaned out of Scene Audio when the plugin is removed.


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NOTE: the plugin rips by deleting triangles from the mesh, so lower-poly clothing
will have larger, blockier cut edges than high-poly clothing.
