1.05 - Bug fixes and new options
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General
- Fixed a bug where loading a VAMSVFX plugin with an empty field would crash the assetbundle process and prevent any plugin relying on assetbundles to function, start or initialize properly

VAMStoryVFX
- Automatically enabled depth texture in options to avoid incorrect rendering of fancy VFXs
- Improved "WIP" version of the water planes. New options and settings, new "transparency distance fade" system.
- Fixed the water rendering which had artifacts due to its original transparency mode
- Fixed several bugs on the callback system that was meant to default the values either at first use or when changing VFX


1.04 - New type of spots for Cookies
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Added a new type of spot for cookies "t_editable", which are static high quality editable spots
Added first editable spot "t_editable_circle01" which allows smooth and blurred spots.


1.03 - Quality Improvement on Animated Cookies
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- Added texture format to the options of animated cookies, 32 and 64 bits. ( you can now use them with very high intensities/overexposed lights and keep smooth gradients without banding )
- Fixed a bug where UI was not clearing properly

More info for animated cookies texture format:
Texture format does not seem to have a massive overhead on the scene but it requires twice as much memory
For a 4096 cookie, a 64bits will require 128mb of memory, I would recommend to keep a 1024@64bits for any realtime VR scene with gameplay. For virtual photography, feel free to go nuts.


1 / 1.01 / 1.02 - Initial release and Animated Cookies for SpotLights
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Just like in the first release, new cookies for your spotlights, but this time... animated!
This update feature caustics, noises and a scanner like thingy for scifi or cyberpunk scenes!... new fancier/weirder variations will probably come in the future.
More information/help in the release documentation.