Misiv.SR6Control.1 uses and adapts work from these plugins:

ToySerialController v24 by Yoooi / Yoooi0
https://github.com/Yoooi0/ToySerialController

Core T-Code calculation, Serial/UDP output, STANDARD motion sources, UI/config
structure, and debug drawing originate from or are adapted from this plugin.

ToySerialController+VAMLaunch v12 by Blazedust

Adaptive Person selection and automatic body-target selection are adapted from
this plugin. SR6Control does not include VaMLaunch source, networking, output,
or a VaMLaunch dependency.

ToySerialController.2 and ToySerialController.3 by MahiroOyama
https://github.com/Ch3225/ToySerialController

The DRIVEN Dildo, CustomUnityAsset, and Empty workflow and its control concepts
inspired SR6Control's DRIVEN mode. SR6Control uses a simplified Misiv solver;
it is not a source-equivalent implementation of MahiroOyama's solver and does
not implement the original Speed Field algorithm. SR6Control v12 also adapts v3's
live Reference-to-Controller positional-offset correction for manually driven
scene atoms.

Misiv integrated the three feature lines, added the STANDARD/DRIVEN/AUTO
orchestration, managed Empty helper, manual scene-atom ownership, safety and
speed limits, direct output ranges, six-axis SR6 scope, per-axis Motion Boost,
configuration migration, and connection/scene lifecycle handling.
